AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Sweden: Q1 2024
Explore the performance metrics of the top 5 ultracasual games on iOS in Sweden for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the ultracasual game category on iOS in Sweden saw varying trends in weekly downloads, revenue, and active users. Here is a closer look at the performance of the top 5 ultracasual games.
Slime it: Slime Game Simulator experienced a steady increase in weekly revenue, peaking at approximately $402 in the first week of March. The game's weekly active users saw a continuous decline from 179 at the beginning of January to 51 by the end of March.
Fill The Fridge! from Rollic Games had a mixed performance. Weekly revenue fluctuated throughout the quarter, reaching a high of $92 at the end of January and a low of $8 in mid-March. Weekly downloads peaked at 1.5K in the second week of February, while active users ranged from 8.9K in early January to 5.8K by the end of March.
World of Slime Simulator Games saw consistent revenue growth, culminating at $87 in the last week of March. Downloads varied, with a peak of 53 in mid-January and mid-February. Active users also fluctuated, with a high of 87 in late February and a low of 49 in mid-March.
Diamond Painting ASMR Coloring by Crazy Labs showed a gradual increase in weekly revenue, peaking at $88 in the final week of March. Downloads were highest in the first week of January at 60, but saw a significant drop to just 4 in mid-March. Active users followed a similar trend, starting at 81 in early January and ending at 26 in late March.
Goo: Slime simulator, ASMR had a relatively stable revenue throughout the quarter, with minor fluctuations and a peak of $18 in mid-February. However, it did not record any downloads or active users during this period.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's website.